IceShard
1
A personal game engine project, with development focused on 2D/2.5D games.
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Here is a list of all functions with links to the classes they belong to:
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~
- i -
I18NFlags() :
ice::i18n::I18NFlags
I18NReference() :
ice::I18NReference
I18NString() :
ice::I18NString
include() :
ice::ChunkedAllocRequest
index_of() :
ice::container::ContiguousContainer
info() :
ice::TaskThread
init() :
ice::I18NCoreModule
,
ice::LogModule
initial_suspend() :
ice::GeneratorPromise< Value >
,
ice::TaskInfoPromise< Result >
,
ice::TaskPromiseBase
initialize() :
ice::SnakeAllocator
insert() :
ice::MultiHashMap< Type, Logic >
inspect_all() :
ice::ShardContainer
inspect_each() :
ice::ShardContainer
inspect_first() :
ice::ShardContainer
inspect_last() :
ice::ShardContainer
internal() :
ice::concepts::PimplType
,
ice::nvalue
is_absolute() :
ice::PathString
is_backed() :
ice::RingAllocator
is_busy() :
ice::TaskThread
is_empty() :
ice::AtomicLinkedQueue< NodeType >
,
ice::AtomicLinkedQueueRange< NodeType >
,
ice::container::BasicContainer
,
ice::string::ReadOnlyOperations
,
ice::TaskQueue
is_full() :
ice::container::ResizableContainer
is_locked() :
ice::RingAllocator
is_open() :
ice::TaskCheckpoint
is_relative() :
ice::PathString
is_running() :
ice::TaskHandle
,
ice::TaskThread
is_set() :
ice::ManualResetBarrier
,
ice::ManualResetEvent
is_suspended() :
ice::TaskHandle
is_valid() :
ice::nvalue
,
ice::TaskHandle
IS_WORKAROUND_MODULE_INITIALIZATION() :
ice::detail::TaskDebugAllocator
,
ice::I18NCoreModule
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