IceShard
1
A personal game engine project, with development focused on 2D/2.5D games.
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Here is a list of all functions with links to the classes they belong to:
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~
- c -
cancel() :
ice::TaskHandle
capacity() :
ice::Array< Type, Logic >
,
ice::HashMap< Type, Logic >
,
ice::HeapString< CharT >
,
ice::Queue< Type, Logic >
,
ice::StaticString< Capacity, CharT >
category() :
ice::DevUIWidget
,
ice::ErrorCode
,
ice::IDevUIWidget
cbegin() :
ice::string::ReadOnlyOperations
cend() :
ice::string::ReadOnlyOperations
checkpoint() :
ice::TaskCancelationToken
checkpoint_gate() :
ice::TaskCheckpoint
child_allocator() :
ice::AllocatorDebugInfo
ChunkedAllocRequest() :
ice::ChunkedAllocRequest
clear() :
ice::Array< Type, Logic >
,
ice::HashMap< Type, Logic >
,
ice::HeapVarString< CharT >
,
ice::Queue< Type, Logic >
,
ice::string::MutableOperations
close() :
ice::os::Handle< HType >
,
ice::TaskCheckpoint
code() :
ice::ErrorCode
Config() :
ice::Config
ConfigBuilder() :
ice::ConfigBuilder
ConfigBuilderValue() :
ice::ConfigBuilderValue
ConstIterator() :
ice::HashMap< Type, Logic >::ConstIterator
ConstMultiIterator() :
ice::MultiHashMap< Type, Logic >::ConstMultiIterator
contains() :
ice::ShardContainer
,
ice::TaskQueue
continuation() :
ice::TaskPromiseBase
count_of() :
ice::ShardContainer
count_values() :
ice::MultiHashMap< Type, Logic >
crbegin() :
ice::string::ReadOnlyOperations
create() :
ice::AllocatorBase< WithDebugInfo >
,
ice::AllocatorBase< true >
create_tasks() :
ice::ScopedTaskContainer
,
ice::TaskContainer
create_thread() :
ice::TaskThreadPool
crend() :
ice::string::ReadOnlyOperations
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