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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/task_debug_allocator.hxx>
Public Member Functions | |
| IS_WORKAROUND_MODULE_INITIALIZATION (TaskDebugAllocator) | |
| Public Member Functions inherited from ice::Module< TaskDebugAllocator > | |
| virtual | ~Module () noexcept=default |
Static Public Member Functions | |
| static auto | pool () noexcept -> ice::String |
| static auto | allocator () noexcept -> ice::Allocator & |
| static auto | allocate (size_t size) noexcept -> void * |
| static void | deallocate (void *pointer) noexcept |
| static bool | on_load (ice::Allocator &alloc, ice::ModuleNegotiator auto const &negotiator) noexcept |
| static void | on_unload (ice::Allocator &alloc) noexcept |
| Static Public Member Functions inherited from ice::Module< TaskDebugAllocator > | |
| static auto | module_info () noexcept -> ice::ModuleInfo const & |
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| ice::detail::TaskDebugAllocator::IS_WORKAROUND_MODULE_INITIALIZATION | ( | TaskDebugAllocator | ) |
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