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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/task_thread.hxx>
Public Member Functions | |
| virtual | ~TaskThread () noexcept=default |
| virtual auto | info () const noexcept -> ice::TaskThreadInfo const &=0 |
| virtual bool | is_busy () const noexcept=0 |
| virtual bool | is_running () const noexcept=0 |
| virtual auto | estimated_task_count () const noexcept -> ice::u32=0 |
| virtual auto | queue () noexcept -> ice::TaskQueue &=0 |
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virtualdefaultnoexcept |
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pure virtualnoexcept |
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pure virtualnoexcept |
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pure virtualnoexcept |
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pure virtualnoexcept |
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pure virtualnoexcept |