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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/mem_allocator_ring.hxx>
Public Member Functions | |
| RingAllocator (ice::Allocator &backing_allocator, ice::RingAllocatorParams params={ }, std::source_location=std::source_location::current()) noexcept | |
| RingAllocator (ice::Allocator &backing_allocator, std::string_view name, ice::RingAllocatorParams params={ }, std::source_location=std::source_location::current()) noexcept | |
| ~RingAllocator () noexcept | |
| void | reset () noexcept |
| Releases all memory blocks not in-use. | |
| Public Member Functions inherited from ice::AllocatorBase< ice::build::is_debug||ice::build::is_develop > | |
| AllocatorBase (std::source_location const &) noexcept | |
| AllocatorBase (std::source_location const &, std::string_view) noexcept | |
| AllocatorBase (std::source_location const &, AllocatorBase &) noexcept | |
| AllocatorBase (std::source_location const &, AllocatorBase &, std::string_view) noexcept | |
| auto | allocate (ice::AllocRequest request) noexcept -> ice::AllocResult |
| auto | allocate (ice::ChunkedAllocRequest const &request) noexcept -> ice::AllocResult |
| auto | allocate (ice::u64 count=1) noexcept -> T * |
| void | deallocate (void *pointer) noexcept |
| void | deallocate (ice::Memory result) noexcept |
| auto | create (Args &&... args) noexcept -> T * |
| void | destroy (T *object) noexcept |
| auto | allocation_count () const noexcept -> ice::u32 |
| auto | allocation_total_count () const noexcept -> ice::u32 |
| auto | allocation_size_inuse () const noexcept -> ice::usize |
| auto | allocation_size_watermark () const noexcept -> ice::usize |
| virtual auto | allocation_size (void *ptr) const noexcept -> ice::usize |
| auto | debug_info () const noexcept -> ice::AllocatorDebugInfo const & |
| Gives access to debug information for an allocator. | |
Protected Member Functions | |
| auto | do_allocate (ice::AllocRequest request) noexcept -> ice::AllocResult override |
| void | do_deallocate (void *pointer) noexcept override |
| bool | is_locked (void *ptr) const noexcept |
| bool | is_backed (void *ptr) const noexcept |
| Protected Member Functions inherited from ice::AllocatorBase< ice::build::is_debug||ice::build::is_develop > | |
| virtual | ~AllocatorBase () noexcept=default |
Additional Inherited Members | |
| Static Public Attributes inherited from ice::AllocatorBase< ice::build::is_debug||ice::build::is_develop > | |
| static constexpr ice::usize | SizeNotTracked |
| static constexpr ice::u32 | CountNotTracked |
| static constexpr bool | HasDebugInformation |
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noexcept |
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noexcept |
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noexcept |
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overrideprotectedvirtualnoexcept |
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overrideprotectedvirtualnoexcept |
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protectednoexcept |
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protectednoexcept |
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noexcept |
Releases all memory blocks not in-use.