IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::container::BasicContainer Struct Reference

#include <ice/container/basic_container.hxx>

Inheritance diagram for ice::container::BasicContainer:
ice::Queue< Type, Logic > ice::container::AssociativeContainer ice::container::ContiguousContainer ice::container::AssociativeResizableContainer ice::Array< ice::Shard > ice::Array< ice::Task<> > ice::Span< ice::container::ConstCorrectContainerValueType< ContainerT > > ice::Span< ice::I18NReference > ice::Array< Type, Logic > ice::Span< Type > ice::HashMap< Type, ice::Constant_DefaultContainerLogic< Type > > ice::HashMap< Type, Logic > ice::ShardContainer ice::MultiHashMap< Type, Logic >

Public Member Functions

template<ice::concepts::Container Self>
constexpr bool is_empty (this Self const &self) noexcept
template<ice::concepts::Container Self>
constexpr bool not_empty (this Self const &self) noexcept

Member Function Documentation

◆ is_empty()

template<ice::concepts::Container Self>
bool ice::container::BasicContainer::is_empty ( this Self const & self)
inlineconstexprnoexcept

◆ not_empty()

template<ice::concepts::Container Self>
bool ice::container::BasicContainer::not_empty ( this Self const & self)
inlineconstexprnoexcept

The documentation for this struct was generated from the following file: