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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/sync_manual_events.hxx>
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| ManualResetEvent (bool set_on_create=false) noexcept | |
| ~ManualResetEvent () noexcept=default | |
| void | set () noexcept |
| void | reset () noexcept |
| void | wait () noexcept |
| bool | is_set () const noexcept |
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