IceShard
1
A personal game engine project, with development focused on 2D/2.5D games.
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Here is a list of all functions with links to the classes they belong to:
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~
- g -
gammut_clipped() :
ice::detail::ColorData< ColorFormat::LinearRGB >
gammut_corrected() :
ice::detail::ColorData< ColorFormat::OkLAB >
,
ice::detail::ColorData< ColorFormat::OkLCH >
Generator() :
ice::Generator< Result >
get() :
ice::container::AssociativeContainer
,
ice::UniquePtr< T >
get_or_set() :
ice::container::AssociativeResizableContainer
get_return_object() :
ice::GeneratorPromise< Value >
,
ice::TaskExpectedPromise< Result, ErrorType >
,
ice::TaskPromise< Value >
,
ice::TaskPromise< T & >
,
ice::TaskPromise< void >
grow() :
ice::container::ResizableContainer
,
ice::string::ResizableOperations
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