IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::LogModule Struct Reference

#include <ice/log_module.hxx>

Static Public Member Functions

static void init (ice::Allocator &alloc, ice::ModuleNegotiatorBase const &negotiator) noexcept
static bool on_load (ice::Allocator &alloc, ice::ModuleNegotiatorBase const &negotiator) noexcept
static void on_unload (ice::Allocator &alloc) noexcept

Member Function Documentation

◆ init()

void ice::LogModule::init ( ice::Allocator & alloc,
ice::ModuleNegotiatorBase const & negotiator )
staticnoexcept

◆ on_load()

bool ice::LogModule::on_load ( ice::Allocator & alloc,
ice::ModuleNegotiatorBase const & negotiator )
staticnoexcept

◆ on_unload()

void ice::LogModule::on_unload ( ice::Allocator & alloc)
staticnoexcept

The documentation for this struct was generated from the following file: