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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/log_module.hxx>
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| static void | init (ice::Allocator &alloc, ice::ModuleNegotiatorBase const &negotiator) noexcept |
| static bool | on_load (ice::Allocator &alloc, ice::ModuleNegotiatorBase const &negotiator) noexcept |
| static void | on_unload (ice::Allocator &alloc) noexcept |
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