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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/sync_manual_events.hxx>
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| ManualResetBarrier (ice::u8 num_awaited=0) noexcept | |
| ~ManualResetBarrier () noexcept=default | |
| void | set () noexcept |
| void | reset (ice::u8 num_awaited) noexcept |
| void | wait () noexcept |
| bool | is_set () const noexcept |
| auto | value () const noexcept -> ice::u8 |
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defaultnoexcept |
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