IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::i18n::I18NFlags Struct Reference

#include <ice/i18n_detail.hxx>

Public Member Functions

constexpr I18NFlags (ice::String data) noexcept
constexpr bool operator== (ice::String rhs) const noexcept
constexpr auto language (fmt::format_args const &args) const noexcept -> ice::String

Public Attributes

ice::String _data

Constructor & Destructor Documentation

◆ I18NFlags()

ice::i18n::I18NFlags::I18NFlags ( ice::String data)
inlineexplicitconstexprnoexcept

Member Function Documentation

◆ language()

auto ice::i18n::I18NFlags::language ( fmt::format_args const & args) const -> ice::String
constexprnoexcept

◆ operator==()

bool ice::i18n::I18NFlags::operator== ( ice::String rhs) const
inlineconstexprnoexcept

Member Data Documentation

◆ _data

ice::String ice::i18n::I18NFlags::_data

The documentation for this struct was generated from the following file: