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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/i18n_core_module.hxx>
Public Member Functions | |
| IS_WORKAROUND_MODULE_INITIALIZATION (I18NCoreModule) | |
| Public Member Functions inherited from ice::Module< I18NCoreModule > | |
| virtual | ~Module () noexcept=default |
Static Public Member Functions | |
| static void | v1_i18n_api (ice::api::i18n::v1::I18NCoreModuleAPI &api) noexcept |
| static bool | on_load (ice::Allocator &alloc, ice::ModuleNegotiator auto const &negotiator) noexcept |
| static void | on_unload (ice::Allocator &alloc) noexcept |
| static void | init (const Allocator &alloc, ice::ModuleNegotiatorBase const &negotiator) noexcept |
| static auto | resolve (ice::I18NReference const &reference) noexcept -> ice::String |
| static auto | resolve (ice::I18NReference const &reference, fmt::format_args const &fmt_args) noexcept -> ice::String |
| static void | resolve (ice::I18NString &text, ice::I18NReference const &reference) noexcept |
| Static Public Member Functions inherited from ice::Module< I18NCoreModule > | |
| static auto | module_info () noexcept -> ice::ModuleInfo const & |
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| ice::I18NCoreModule::IS_WORKAROUND_MODULE_INITIALIZATION | ( | I18NCoreModule | ) |
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