IceShard
1
A personal game engine project, with development focused on 2D/2.5D games.
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Here is a list of all functions with links to the classes they belong to:
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~
- s -
saturated() :
ice::detail::ColorData< ColorFormat::OkLCH >
schedule() :
ice::TaskScheduler
schedule_delayed() :
ice::TaskScheduler
SchedulerAwaitable() :
ice::TaskScheduler::SchedulerAwaitable
ScopedTaskContainer() :
ice::ScopedTaskContainer
set() :
ice::ConfigBuilderValue
,
ice::container::AssociativeResizableContainer
,
ice::ManualResetBarrier
,
ice::ManualResetEvent
set_capacity() :
ice::Array< Type, Logic >
,
ice::HashMap< Type, Logic >
,
ice::HeapString< CharT >
,
ice::Queue< Type, Logic >
set_continuation() :
ice::TaskPromiseBase
set_if_missing() :
ice::container::AssociativeResizableContainer
shrink() :
ice::container::ResizableContainer
,
ice::string::ResizableOperations
size() :
ice::Array< Type, Logic >
,
ice::BasicString< CharT >
,
ice::HashMap< Type, Logic >
,
ice::HeapString< CharT >
,
ice::HeapVarString< CharT >
,
ice::I18NString
,
ice::Queue< Type, Logic >
,
ice::Span< Type >
,
ice::StaticString< Capacity, CharT >
,
ice::VarStringBase< CharT >
SnakeAllocator() :
ice::SnakeAllocator
Span() :
ice::Span< Type >
StackAllocator() :
ice::StackAllocator< Capacity >
start_transaction() :
ice::TaskTransactionTracker
starts_with() :
ice::string::ReadOnlyOperations
state() :
ice::TaskHandle
StaticString() :
ice::StaticString< Capacity, CharT >
store() :
ice::HashMap< Type, Logic >
subspan() :
ice::container::ContiguousContainer
substr() :
ice::string::ReadOnlyOperations
subtract() :
ice::usize
succeeded() :
ice::Expected< Value, ErrorType >
,
ice::Expected< ice::ErrorCode, ice::ErrorCode >
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1.18.0