IceShard
1
A personal game engine project, with development focused on 2D/2.5D games.
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Here is a list of all class members with links to the classes they belong to:
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~
- a -
a :
ice::detail::ColorData< ColorFormat::OkLAB >
,
ice::detail::OkLCH_HueCusp
active :
ice::DevUIWidgetState
aioport :
ice::TaskThreadPoolCreateInfo
alignment :
ice::AlignResult< T >
,
ice::AlignResult< T * >
,
ice::AllocRequest
,
ice::AllocResult
,
ice::Data
,
ice::meminfo
,
ice::Memory
alloc :
ice::Buffer
alloc_userdata :
ice::DevUIContextSetupParams
allocate() :
ice::AllocatorBase< WithDebugInfo >
,
ice::AllocatorBase< true >
,
ice::detail::TaskDebugAllocator
allocation_count() :
ice::AllocatorBase< WithDebugInfo >
,
ice::AllocatorBase< true >
,
ice::AllocatorDebugInfo
allocation_size() :
ice::AllocatorBase< WithDebugInfo >
,
ice::AllocatorBase< true >
allocation_size_inuse() :
ice::AllocatorBase< WithDebugInfo >
,
ice::AllocatorBase< true >
,
ice::AllocatorDebugInfo
allocation_size_watermark() :
ice::AllocatorBase< WithDebugInfo >
,
ice::AllocatorBase< true >
,
ice::AllocatorDebugInfo
allocation_total_count() :
ice::AllocatorBase< WithDebugInfo >
,
ice::AllocatorBase< true >
,
ice::AllocatorDebugInfo
allocator() :
ice::detail::RefCounted
,
ice::detail::TaskDebugAllocator
allocator_pool :
ice::detail::DebugAllocatorAPI
allocator_ptr :
ice::detail::DebugAllocatorAPI
AllocatorBase() :
ice::AllocatorBase< WithDebugInfo >
,
ice::AllocatorBase< true >
AllocatorDebugInfo() :
ice::AllocatorDebugInfo
AllocRequest() :
ice::AllocRequest
alpha :
ice::detail::ColorData< ColorFormat::LinearRGB >
,
ice::detail::ColorData< ColorFormat::LinearRGBu8 >
,
ice::detail::ColorData< ColorFormat::OkLAB >
,
ice::detail::ColorData< ColorFormat::OkLCH >
,
ice::detail::ColorData< ColorFormat::OkLCHu8 >
,
ice::detail::ColorData< ColorFormat::StandardRGB >
api_ptr :
ice::ModuleAPI
aquire() :
ice::TaskInfo
architecture :
ice::build::Platform
argument_count :
ice::member_info< Ret(Class::*)(Args...) noexcept >
,
ice::member_info< Ret(Class::*)(Args...)>
argument_types :
ice::member_info< Ret(Class::*)(Args...) noexcept >
,
ice::member_info< Ret(Class::*)(Args...)>
arr_t() :
ice::math::arr_t< 1, T >
,
ice::math::arr_t< 2, T >
,
ice::math::arr_t< 3, T >
,
ice::math::arr_t< 4, T >
Array() :
ice::Array< Type, Logic >
AtomicLinkedQueue() :
ice::AtomicLinkedQueue< NodeType >
attach_thread() :
ice::TaskThreadPool
await_ready() :
ice::TaskCheckpointGate
,
ice::TaskExpectedPromise< Result, ErrorType >::ExpectedFinalAwaiter
,
ice::TaskInfoPromise< Result >::InitialAwaitable
,
ice::TaskPromiseBase::FinalAwaitable
,
ice::TaskScheduler::SchedulerAwaitable
,
ice::TaskStageAwaitable< StageObject >
,
ice::TaskStageAwaitable< void >
await_resume() :
ice::TaskCheckpointGate
,
ice::TaskExpectedPromise< Result, ErrorType >::ExpectedFinalAwaiter
,
ice::TaskInfoPromise< Result >::InitialAwaitable
,
ice::TaskPromiseBase::FinalAwaitable
,
ice::TaskScheduler::SchedulerAwaitable
,
ice::TaskStageAwaitable< StageObject >
,
ice::TaskStageAwaitable< void >
await_suspend() :
ice::TaskCheckpointGate
,
ice::TaskExpectedPromise< Result, ErrorType >::ExpectedFinalAwaiter
,
ice::TaskInfoPromise< Result >::ExtendedFinalAwaitable
,
ice::TaskInfoPromise< Result >::InitialAwaitable
,
ice::TaskPromiseBase::FinalAwaitable
,
ice::TaskScheduler::SchedulerAwaitable
,
ice::TaskStageAwaitable< StageObject >
,
ice::TaskStageAwaitable< void >
await_tasks_scheduled_on() :
ice::ScopedTaskContainer
,
ice::TaskContainer
awaiters :
ice::TaskTransaction
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