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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/mem.hxx>
Public Member Functions | |
| constexpr | operator ice::Memory () const noexcept |
Public Attributes | |
| void * | memory |
| ice::usize | size |
| ice::ualign | alignment |
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constexprnoexcept |
| ice::ualign ice::AllocResult::alignment |
| void* ice::AllocResult::memory |
| ice::usize ice::AllocResult::size |