|
IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
|
#include <ice/task_checkpoint.hxx>
Public Member Functions | |
| TaskCheckpointGate () noexcept | |
| TaskCheckpointGate (ice::TaskCheckpoint &checkpoint) noexcept | |
| TaskCheckpointGate (ice::TaskCheckpointGate const &other) noexcept | |
| auto | operator= (ice::TaskCheckpointGate const &other) noexcept -> ice::TaskCheckpointGate & |
| bool | await_ready () const noexcept |
| bool | await_suspend (std::coroutine_handle<> coro) noexcept |
| void | await_resume () const noexcept |
|
noexcept |
|
noexcept |
|
noexcept |
|
inlinenoexcept |
|
inlinenoexcept |
|
inlinenoexcept |
|
noexcept |