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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/mem_buffer.hxx>
Public Attributes | |
| ice::Allocator * | alloc |
| ice::Memory | memory { } |
| ice::meminfo | used { .size = 0_B, .alignment = ice::ualign::b_default } |
| ice::Allocator* ice::Buffer::alloc |
| ice::Memory ice::Buffer::memory { } |
| ice::meminfo ice::Buffer::used { .size = 0_B, .alignment = ice::ualign::b_default } |