IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::Buffer Struct Reference

#include <ice/mem_buffer.hxx>

Public Attributes

ice::Allocatoralloc
ice::Memory memory { }
ice::meminfo used { .size = 0_B, .alignment = ice::ualign::b_default }

Member Data Documentation

◆ alloc

ice::Allocator* ice::Buffer::alloc

◆ memory

ice::Memory ice::Buffer::memory { }

◆ used

ice::meminfo ice::Buffer::used { .size = 0_B, .alignment = ice::ualign::b_default }

The documentation for this struct was generated from the following file: