IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::detail::OkLCH_HueCusp Struct Reference

Holds information where the 'lightness' and 'chroma' are at the highest point of the OkLCH color curve. More...

#include <ice/detail/color_details.hxx>

Public Attributes

ice::f32 a
ice::f32 b
ice::f32 lightness
ice::f32 chroma

Detailed Description

Holds information where the 'lightness' and 'chroma' are at the highest point of the OkLCH color curve.

Note
"Cusp" is defined as "sharp corner" or "suddent bend" according to searches.

Member Data Documentation

◆ a

ice::f32 ice::detail::OkLCH_HueCusp::a

◆ b

ice::f32 ice::detail::OkLCH_HueCusp::b

◆ chroma

ice::f32 ice::detail::OkLCH_HueCusp::chroma

◆ lightness

ice::f32 ice::detail::OkLCH_HueCusp::lightness

The documentation for this struct was generated from the following file: