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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/task_transaction.hxx>
Public Attributes | |
| ice::AtomicLinkedQueue< ice::TaskAwaitableBase > | queue |
| std::atomic< ice::u32 > | awaiters |
| std::atomic<ice::u32> ice::TaskTransaction::awaiters |
| ice::AtomicLinkedQueue<ice::TaskAwaitableBase> ice::TaskTransaction::queue |