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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/math/array.hxx>
Public Types | |
| using | value_type = T |
Public Member Functions | |
| constexpr | arr_t () noexcept |
| constexpr | arr_t (T value) noexcept |
| constexpr | arr_t (T x, T y, T z, T w) noexcept |
Public Attributes | |
| union ice::math::arr_t< 4, T >:: { ... } | |
Static Public Attributes | |
| static constexpr auto | count_elements = 4 |
| using ice::math::arr_t< 4, T >::value_type = T |
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inlineconstexprnoexcept |
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inlineexplicitconstexprnoexcept |
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inlineconstexprnoexcept |
| union ice::math::arr_t< 4, T > { ... } ice::math::arr_t< 4, T > |
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staticconstexpr |
| T ice::math::arr_t< 4, T >::v[count_elements] |
| T ice::math::arr_t< 4, T >::w |
| T ice::math::arr_t< 4, T >::x |
| T ice::math::arr_t< 4, T >::y |
| T ice::math::arr_t< 4, T >::z |