IceShard
1
A personal game engine project, with development focused on 2D/2.5D games.
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Here is a list of all variables with links to the classes they belong to:
A
B
C
D
E
F
G
H
I
K
L
M
N
O
P
Q
R
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_
- a -
a :
ice::detail::ColorData< ColorFormat::OkLAB >
,
ice::detail::OkLCH_HueCusp
active :
ice::DevUIWidgetState
aioport :
ice::TaskThreadPoolCreateInfo
alignment :
ice::AlignResult< T >
,
ice::AlignResult< T * >
,
ice::AllocRequest
,
ice::AllocResult
,
ice::Data
,
ice::meminfo
,
ice::Memory
alloc :
ice::Buffer
alloc_userdata :
ice::DevUIContextSetupParams
allocator_pool :
ice::detail::DebugAllocatorAPI
allocator_ptr :
ice::detail::DebugAllocatorAPI
alpha :
ice::detail::ColorData< ColorFormat::LinearRGB >
,
ice::detail::ColorData< ColorFormat::LinearRGBu8 >
,
ice::detail::ColorData< ColorFormat::OkLAB >
,
ice::detail::ColorData< ColorFormat::OkLCH >
,
ice::detail::ColorData< ColorFormat::OkLCHu8 >
,
ice::detail::ColorData< ColorFormat::StandardRGB >
api_ptr :
ice::ModuleAPI
architecture :
ice::build::Platform
argument_count :
ice::member_info< Ret(Class::*)(Args...) noexcept >
,
ice::member_info< Ret(Class::*)(Args...)>
awaiters :
ice::TaskTransaction
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