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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/config/config_types.hxx>
Public Member Functions | |
| Config () noexcept | |
| Config (Config &&other) noexcept | |
| Config (Config const &other) noexcept | |
| auto | operator= (Config &&other) noexcept -> Config & |
| auto | operator= (Config const &other) noexcept -> Config & |
| auto | operator[] (ice::u32 index) const noexcept -> Config |
| auto | operator[] (ice::String key) const noexcept -> Config |
Public Attributes | |
| ice::config::detail::ConfigKey const * | _keys |
| ice::config::detail::ConfigValue const * | _values |
| char const * | _strings |
| void const * | _data |
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noexcept |
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noexcept |
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noexcept |
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noexcept |
| void const* ice::Config::_data |
| ice::config::detail::ConfigKey const* ice::Config::_keys |
| char const* ice::Config::_strings |
| ice::config::detail::ConfigValue const* ice::Config::_values |