IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::IDevUIWidget Class Referenceabstract

#include <ice/devui_widget.hxx>

Inheritance diagram for ice::IDevUIWidget:
ice::DevUIWidget

Public Member Functions

virtual ~IDevUIWidget () noexcept=default
virtual void build_content () noexcept=0
virtual auto name () const noexcept -> ice::String=0
virtual auto category () const noexcept -> ice::String=0

Constructor & Destructor Documentation

◆ ~IDevUIWidget()

virtual ice::IDevUIWidget::~IDevUIWidget ( )
virtualdefaultnoexcept

Member Function Documentation

◆ build_content()

virtual void ice::IDevUIWidget::build_content ( )
pure virtualnoexcept

◆ category()

virtual auto ice::IDevUIWidget::category ( ) const -> ice::String
pure virtualnoexcept

Implemented in ice::DevUIWidget.

◆ name()

virtual auto ice::IDevUIWidget::name ( ) const -> ice::String
pure virtualnoexcept

Implemented in ice::DevUIWidget.


The documentation for this class was generated from the following file: