IceShard
1
A personal game engine project, with development focused on 2D/2.5D games.
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Here is a list of all namespace members with links to the namespace documentation for each member:
- s -
S_Ok :
ice
S_Success :
ice
scale() :
ice::math
scale2d() :
ice::math
schedule_queue() :
ice
schedule_task() :
ice
schedule_tasks() :
ice
search() :
ice
search_with() :
ice
Selectable() :
ImGui
set_capacity() :
ice::buffer
SetCursorScreenPos2() :
ImGui
sgn() :
ice::math
ShaderColor :
ice
shard() :
ice
shard2_with_payload_i32 :
ice::_validate
shard2_with_payload_u32 :
ice::_validate
shard2_without_payload :
ice::_validate
shard_inspect() :
ice
Shard_Invalid :
ice
shard_payload() :
ice::detail
shard_payloadid() :
ice
shard_shatter() :
ice
shard_value() :
ice::detail
shard_with_payload_i32 :
ice::_validate
shard_with_payload_u32 :
ice::_validate
shard_without_payload :
ice::_validate
shardid() :
ice
shardid_test_1 :
ice::_validate
shardid_test_1_from_shard :
ice::_validate
ShardPayloadID_NotSet :
ice
sin() :
ice::math
size() :
ice::buffer
size_of :
ice
sizeof_file() :
ice::native_file
sleep() :
ice::current_thread
sort() :
ice
sort_indices() :
ice
sort_linked_list() :
ice
sort_many() :
ice
space() :
ice::buffer
Span() :
ice
SpanType :
ice::container
sqrt() :
ice::math
SRGB :
ice::color
srgb_to_linear() :
ice::detail
Stability :
ice::info
stability :
ice::info
StackAllocator_1024 :
ice
StackAllocator_2048 :
ice
start() :
ice::stopwatch
StaticArray :
ice
stop() :
ice::stopwatch
String :
ice
,
ice::string
string_from_data() :
ice
StringID :
ice
stringid() :
ice
StringID_Arg :
ice
StringID_DebugNameHint :
ice::detail::stringid_type_v3
stringid_hash() :
ice
stringid_hint() :
ice
StringID_Invalid :
ice
StrongNumericBase :
ice
strptr_size() :
ice::string::detail
Sub :
ice::detail::numeric
sub() :
ice::math
SubEq :
ice::detail::numeric
sum() :
ice::math
suspend_always :
ice
suspend_never :
ice
sw :
ice::math
System :
ice::build
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