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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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Typedefs | |
| using | OkLAB = ice::detail::ColorData<ColorFormat::OkLAB> |
| using | OkLCH = ice::detail::ColorData<ColorFormat::OkLCH> |
| using | OkLCHu8 = ice::detail::ColorData<ColorFormat::OkLCHu8> |
| using | LRGB = ice::detail::ColorData<ColorFormat::LinearRGB> |
| using | LRGBu8 = ice::detail::ColorData<ColorFormat::LinearRGBu8> |
| using | SRGB = ice::detail::ColorData<ColorFormat::StandardRGB> |
Variables | |
| static constexpr OkLCH | White { 1.0f, 0.0f, 0.0_deg, 1.0f } |
| static constexpr OkLCH | Black { 0.0f, 0.0f, 0.0_deg, 1.0f } |
| static constexpr OkLCH | Red { 0.628f, 0.2577f, 29.23f, 1.0f } |
| static constexpr OkLCH | Green { 0.8664f, 0.294827f, 142.4953f, 1.0f } |
| static constexpr OkLCH | Blue { 0.452f, 0.313214f, 264.052f, 1.0f } |
| static constexpr OkLCH | Yellow { 0.968f, 0.211f, 109.77f, 1.0f } |
| static constexpr OkLCH | Magenta { 0.7017f, 0.3225f, 328.36f, 1.0f } |
| static constexpr OkLCH | Cyan { 0.9054f, 0.15455f, 194.769f, 1.0f } |
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