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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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Namespaces | |
| namespace | detail |
Classes | |
| struct | MutableOperations |
| struct | ReadOnlyOperations |
| struct | ResizableOperations |
Typedefs | |
| template<ice::concepts::StringType StringT> | |
| using | ConstCorrectCharType |
| template<ice::concepts::StringType StringT> | |
| using | CharType = ConstCorrectCharType<StringT> |
| template<ice::concepts::StringType StringT> | |
| using | String = typename StringT::StringType |
Functions | |
| template<typename Fn> | |
| constexpr auto | for_each_split (ice::String contents, ice::String separators, Fn &&fn) noexcept -> ice::u32 |
Copyright 2025 - 2026, Dandielo dandi.nosp@m.elo@.nosp@m.icesh.nosp@m.ard..nosp@m.net SPDX-License-Identifier: MIT
| using ice::string::CharType = ConstCorrectCharType<StringT> |
| using ice::string::ConstCorrectCharType |
| using ice::string::String = typename StringT::StringType |
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constexprnoexcept |