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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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Classes | |
| struct | AssociativeContainer |
| struct | AssociativeResizableContainer |
| struct | BasicContainer |
| struct | ContiguousContainer |
| struct | ResizableContainer |
| struct | Span |
Copyright 2026 - 2026, Dandielo dandi.nosp@m.elo@.nosp@m.icesh.nosp@m.ard..nosp@m.net SPDX-License-Identifier: MIT
| using ice::container::ConstCorrectContainerIterator |
| using ice::container::ConstCorrectContainerReverseIterator |
| using ice::container::ConstCorrectContainerValueType |
| using ice::container::ContainerType = typename std::remove_reference_t<ContainerT> |
| using ice::container::Iterator = ConstCorrectContainerIterator<ContainerT> |
| using ice::container::KeyType = typename std::remove_reference_t<ContainerT>::KeyType |
| using ice::container::KeyTypeArg |
| using ice::container::ReverseIterator = ConstCorrectContainerReverseIterator<ContainerT> |
| using ice::container::SpanType = ice::Span<ice::container::ConstCorrectContainerValueType<ContainerT>> |
| using ice::container::ValuePtr = ValueType<ContainerT>* |
| using ice::container::ValueRef = ValueType<ContainerT>& |
| using ice::container::ValueRVal = ValueType<ContainerT>&& |
| using ice::container::ValueType = ConstCorrectContainerValueType<ContainerT> |