IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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math.hxx
Go to the documentation of this file.
1
3
4#pragma once
5#include <ice/math/common.hxx>
6#include <ice/math/matrix.hxx>
9#include <ice/math/vector.hxx>
12#include <ice/math/array.hxx>
16#include <ice/math/scale.hxx>
17#include <ice/math/rotate.hxx>
19#include <ice/shard.hxx>
20
21namespace ice
22{
23
24 using namespace math;
25
26 using std::abs;
27
28 template<>
30
31 template<>
33
34 template<>
36
37} // namespace ice
Definition algorithm.hxx:8
SPDX-License-Identifier: MIT.
Definition array.hxx:12
constexpr auto shard_payloadid(std::string_view sv) noexcept -> ice::ShardPayloadID
Definition shard.hxx:125
static constexpr ice::ShardPayloadID Constant_ShardPayloadID
Definition shard.hxx:179
Definition shard.hxx:100