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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/math/common.hxx>#include <ice/math/matrix.hxx>#include <ice/math/matrix/matrix_operations.hxx>#include <ice/math/matrix/matrix_operators.hxx>#include <ice/math/vector.hxx>#include <ice/math/vector/vector_operations.hxx>#include <ice/math/vector/vector_operators.hxx>#include <ice/math/array.hxx>#include <ice/math/array/array_operations.hxx>#include <ice/math/array/array_operators.hxx>#include <ice/math/translate.hxx>#include <ice/math/scale.hxx>#include <ice/math/rotate.hxx>#include <ice/math/decompose.hxx>#include <ice/shard.hxx>Go to the source code of this file.
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
Variables | |
| template<> | |
| constexpr ShardPayloadID | ice::Constant_ShardPayloadID< ice::vec2u > = ice::shard_payloadid("ice::vec2u") |
| template<> | |
| constexpr ShardPayloadID | ice::Constant_ShardPayloadID< ice::vec2i > = ice::shard_payloadid("ice::vec2i") |
| template<> | |
| constexpr ShardPayloadID | ice::Constant_ShardPayloadID< ice::vec2f > = ice::shard_payloadid("ice::vec2f") |