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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/math/vector/vector_operations.hxx>Go to the source code of this file.
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
| namespace | ice::math |
Functions | |
| template<u32 Size, typename T> | |
| constexpr auto | ice::math::operator- (vec< Size, T > left) noexcept -> vec< Size, T > |
| template<u32 Size, typename T, typename U = T> | |
| constexpr auto | ice::math::operator+ (vec< Size, T > left, vec< Size, U > right) noexcept -> vec< Size, T > |
| template<u32 Size, typename T, typename U = T> | |
| constexpr auto | ice::math::operator- (vec< Size, T > left, vec< Size, U > right) noexcept -> vec< Size, T > |
| template<u32 Size, typename T, typename U = T> | |
| constexpr auto | ice::math::operator* (vec< Size, T > left, U right) noexcept -> vec< Size, T > |
| template<u32 Size, typename T, typename U = T> | |
| constexpr auto | ice::math::operator/ (vec< Size, T > left, U right) noexcept -> vec< Size, T > |
| template<u32 Size, typename T, typename U> | |
| constexpr auto | ice::math::operator+= (vec< Size, T > &left, vec< Size, U > right) noexcept -> vec< Size, T > & |
| template<u32 Size, typename T, typename U> | |
| constexpr auto | ice::math::operator-= (vec< Size, T > &left, vec< Size, U > right) noexcept -> vec< Size, T > & |