IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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matrix_operations.hxx File Reference

Go to the source code of this file.

Namespaces

namespace  ice
 SPDX-License-Identifier: MIT.
namespace  ice::math_detail
namespace  ice::math

Functions

template<typename T>
constexpr void ice::math_detail::normalize3_insitu (T(&array)[4]) noexcept
template<u32 Rows1, u32 Cols1, u32 Rows2, u32 Cols2, typename T, typename U = T>
constexpr auto ice::math::mul (mat< Rows1, Cols1, T > left, mat< Rows2, Cols2, U > right) noexcept -> mat< Rows1, Cols2, T >
template<u32 Rows, u32 Cols, typename T>
constexpr auto ice::math::transpose (mat< Rows, Cols, T > matrix) noexcept -> mat< Cols, Rows, T >
template<u32 Rows, u32 Cols, typename T>
constexpr bool ice::math::inverse_insitu (mat< Rows, Cols, T > &m) noexcept
template<typename T>
constexpr auto ice::math::ortho_normalize (mat< 4, 4, T > matrix) noexcept -> mat< 4, 4, T >