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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/math/matrix/matrix_operations.hxx>Go to the source code of this file.
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
| namespace | ice::math |
Functions | |
| template<u32 Rows1, u32 Cols1, u32 Rows2, u32 Cols2, typename T, typename U = T> | |
| constexpr auto | ice::math::operator* (mat< Rows1, Cols1, T > left, mat< Rows2, Cols2, U > right) noexcept -> mat< Rows1, Cols2, T > |