IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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matrix_operators.hxx File Reference

Go to the source code of this file.

Namespaces

namespace  ice
 SPDX-License-Identifier: MIT.
namespace  ice::math

Functions

template<u32 Rows1, u32 Cols1, u32 Rows2, u32 Cols2, typename T, typename U = T>
constexpr auto ice::math::operator* (mat< Rows1, Cols1, T > left, mat< Rows2, Cols2, U > right) noexcept -> mat< Rows1, Cols2, T >