IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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rotate.hxx File Reference

Go to the source code of this file.

Namespaces

namespace  ice
 SPDX-License-Identifier: MIT.
namespace  ice::math

Functions

auto ice::math::rotate2d (radrad radrad) noexcept -> mat< 2, 2, f32 >
auto ice::math::rotate (radrad radrad, vec< 3, f32 > v) noexcept -> mat< 4, 4, f32 >
auto ice::math::rotate2d (mat< 2, 2, f32 > left, radrad radrad) noexcept -> mat< 2, 2, f32 >
auto ice::math::rotate (mat< 4, 4, f32 > left, radrad radrad, vec< 3, f32 > v) noexcept -> mat< 4, 4, f32 >
auto ice::math::rotation (mat< 4, 4, f32 > const &matrix) noexcept -> vec< 3, rad >