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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/math/common.hxx>#include <ice/math/matrix/matrix_operations.hxx>#include <ice/math/vector/vector_operations.hxx>Go to the source code of this file.
Namespaces | |
| namespace | ice |
| SPDX-License-Identifier: MIT. | |
| namespace | ice::math |
Functions | |
| auto | ice::math::rotate2d (radrad radrad) noexcept -> mat< 2, 2, f32 > |
| auto | ice::math::rotate (radrad radrad, vec< 3, f32 > v) noexcept -> mat< 4, 4, f32 > |
| auto | ice::math::rotate2d (mat< 2, 2, f32 > left, radrad radrad) noexcept -> mat< 2, 2, f32 > |
| auto | ice::math::rotate (mat< 4, 4, f32 > left, radrad radrad, vec< 3, f32 > v) noexcept -> mat< 4, 4, f32 > |
| auto | ice::math::rotation (mat< 4, 4, f32 > const &matrix) noexcept -> vec< 3, rad > |