IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::math::rad32 Struct Reference

#include <ice/math/angles.hxx>

Public Member Functions

constexpr auto raw_value (this rad32 self) noexcept -> f32
constexpr auto to_rad64 (this rad32 self) noexcept -> rad64
constexpr auto to_deg64 (this rad32 self) noexcept -> deg64
constexpr auto to_deg32 (this rad32 self) noexcept -> deg32

Public Attributes

f32 _value

Member Function Documentation

◆ raw_value()

auto ice::math::rad32::raw_value ( this rad32 self) -> f32
inlineconstexprnoexcept

◆ to_deg32()

auto ice::math::rad32::to_deg32 ( this rad32 self) -> deg32
inlineconstexprnoexcept

◆ to_deg64()

auto ice::math::rad32::to_deg64 ( this rad32 self) -> deg64
inlineconstexprnoexcept

◆ to_rad64()

auto ice::math::rad32::to_rad64 ( this rad32 self) -> rad64
inlineconstexprnoexcept

Member Data Documentation

◆ _value

f32 ice::math::rad32::_value

The documentation for this struct was generated from the following file: