|
IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
|
#include <ice/math/angles.hxx>
Public Member Functions | |
| constexpr auto | raw_value (this rad32 self) noexcept -> f32 |
| constexpr auto | to_rad64 (this rad32 self) noexcept -> rad64 |
| constexpr auto | to_deg64 (this rad32 self) noexcept -> deg64 |
| constexpr auto | to_deg32 (this rad32 self) noexcept -> deg32 |
Public Attributes | |
| f32 | _value |
| f32 ice::math::rad32::_value |