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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/math/angles.hxx>
Public Member Functions | |
| constexpr auto | raw_value (this rad64 self) noexcept -> f64 |
| constexpr auto | to_rad32 (this rad64 self) noexcept -> rad32 |
| constexpr auto | to_deg64 (this rad64 self) noexcept -> deg64 |
| constexpr auto | to_deg32 (this rad64 self) noexcept -> deg32 |
Public Attributes | |
| f64 | _value |
| f64 ice::math::rad64::_value |