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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/math/angles.hxx>
Public Member Functions | |
| constexpr auto | operator* (this deg64 self, SimpleNumberType auto number) noexcept -> deg64 |
| constexpr auto | operator/ (this deg64 self, SimpleNumberType auto number) noexcept -> deg64 |
| constexpr auto | operator+ (this deg64 self, SimpleNumberType auto number) noexcept -> deg64 |
| constexpr auto | operator- (this deg64 self, SimpleNumberType auto number) noexcept -> deg64 |
| constexpr auto | operator+ (this deg64 self, deg64 other) noexcept -> deg64 |
| constexpr auto | operator- (this deg64 self, deg64 other) noexcept -> deg64 |
| constexpr auto | operator<=> (this deg64 self, SimpleNumberType auto other) noexcept |
| constexpr auto | operator<=> (this deg64 self, deg64 other) noexcept |
| constexpr auto | raw_value (this deg64 self) noexcept -> f64 |
| constexpr auto | to_rad64 (this deg64 self) noexcept -> rad64 |
| constexpr auto | to_rad32 (this deg64 self) noexcept -> rad32 |
| constexpr | operator deg32 () const noexcept |
Public Attributes | |
| f64 | _value |
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constexprnoexcept |
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inlineconstexprnoexcept |
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inlineconstexprnoexcept |
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inlineconstexprnoexcept |
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inlineconstexprnoexcept |
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inlineconstexprnoexcept |
| f64 ice::math::deg64::_value |