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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/math/angles.hxx>
Public Member Functions | |
| constexpr auto | operator* (this deg32 self, SimpleNumberType auto number) noexcept -> deg32 |
| constexpr auto | operator/ (this deg32 self, SimpleNumberType auto number) noexcept -> deg32 |
| constexpr auto | operator+ (this deg32 self, SimpleNumberType auto number) noexcept -> deg32 |
| constexpr auto | operator- (this deg32 self, SimpleNumberType auto number) noexcept -> deg32 |
| constexpr auto | operator+ (this deg32 self, deg32 other) noexcept -> deg32 |
| constexpr auto | operator- (this deg32 self, deg32 other) noexcept -> deg32 |
| constexpr auto | operator<=> (this deg32 self, SimpleNumberType auto other) noexcept |
| constexpr auto | operator<=> (this deg32 self, deg32 other) noexcept |
| constexpr auto | raw_value (this deg32 self) noexcept -> f32 |
| constexpr auto | to_rad64 (this deg32 self) noexcept -> rad64 |
| constexpr auto | to_rad32 (this deg32 self) noexcept -> rad32 |
| constexpr | operator deg64 () const noexcept |
Public Attributes | |
| f32 | _value |
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constexprnoexcept |
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inlineconstexprnoexcept |
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inlineconstexprnoexcept |
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inlineconstexprnoexcept |
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inlineconstexprnoexcept |
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inlineconstexprnoexcept |
| f32 ice::math::deg32::_value |