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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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This is the complete list of members for ice::math::deg64, including all inherited members.
| _value | ice::math::deg64 | |
| operator deg32() const noexcept | ice::math::deg64 | |
| operator*(this deg64 self, SimpleNumberType auto number) noexcept -> deg64 | ice::math::deg64 | inline |
| operator+(this deg64 self, SimpleNumberType auto number) noexcept -> deg64 | ice::math::deg64 | inline |
| operator+(this deg64 self, deg64 other) noexcept -> deg64 | ice::math::deg64 | inline |
| operator-(this deg64 self, SimpleNumberType auto number) noexcept -> deg64 | ice::math::deg64 | inline |
| operator-(this deg64 self, deg64 other) noexcept -> deg64 | ice::math::deg64 | inline |
| operator/(this deg64 self, SimpleNumberType auto number) noexcept -> deg64 | ice::math::deg64 | inline |
| operator<=>(this deg64 self, SimpleNumberType auto other) noexcept | ice::math::deg64 | inline |
| operator<=>(this deg64 self, deg64 other) noexcept | ice::math::deg64 | inline |
| raw_value(this deg64 self) noexcept -> f64 | ice::math::deg64 | inline |
| to_rad32(this deg64 self) noexcept -> rad32 | ice::math::deg64 | inline |
| to_rad64(this deg64 self) noexcept -> rad64 | ice::math::deg64 | inline |