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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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This is the complete list of members for ice::math::deg32, including all inherited members.
| _value | ice::math::deg32 | |
| operator deg64() const noexcept | ice::math::deg32 | |
| operator*(this deg32 self, SimpleNumberType auto number) noexcept -> deg32 | ice::math::deg32 | inline |
| operator+(this deg32 self, SimpleNumberType auto number) noexcept -> deg32 | ice::math::deg32 | inline |
| operator+(this deg32 self, deg32 other) noexcept -> deg32 | ice::math::deg32 | inline |
| operator-(this deg32 self, SimpleNumberType auto number) noexcept -> deg32 | ice::math::deg32 | inline |
| operator-(this deg32 self, deg32 other) noexcept -> deg32 | ice::math::deg32 | inline |
| operator/(this deg32 self, SimpleNumberType auto number) noexcept -> deg32 | ice::math::deg32 | inline |
| operator<=>(this deg32 self, SimpleNumberType auto other) noexcept | ice::math::deg32 | inline |
| operator<=>(this deg32 self, deg32 other) noexcept | ice::math::deg32 | inline |
| raw_value(this deg32 self) noexcept -> f32 | ice::math::deg32 | inline |
| to_rad32(this deg32 self) noexcept -> rad32 | ice::math::deg32 | inline |
| to_rad64(this deg32 self) noexcept -> rad64 | ice::math::deg32 | inline |