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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/mem.hxx>#include <ice/stringid.hxx>#include <ice/mem_types.hxx>#include <ice/heap_string.hxx>#include <ice/clock_types.hxx>#include <ice/error_codes.hxx>#include <fmt/format.h>Go to the source code of this file.
Classes | |
| struct | fmt::formatter< ice::StringID_Hash > |
| struct | fmt::formatter< ice::BaseStringID< DebugImpl > > |
| struct | fmt::formatter< ice::ncount > |
| struct | fmt::formatter< ice::usize > |
| struct | fmt::formatter< ice::isize > |
| struct | fmt::formatter< ice::ErrorCode > |
| struct | fmt::formatter< T > |