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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/log_formatters.hxx>
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| template<typename ParseContext> | |
| constexpr auto | parse (ParseContext &ctx) |
| template<typename FormatContext> | |
| constexpr auto | format (ice::StringID_Hash value, FormatContext &ctx) const noexcept |
Copyright 2022 - 2026, Dandielo dandi.nosp@m.elo@.nosp@m.icesh.nosp@m.ard..nosp@m.net SPDX-License-Identifier: MIT
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inlineconstexprnoexcept |
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inlineconstexpr |