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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/log_formatters.hxx>
Public Member Functions | |
| template<typename FormatContext> | |
| constexpr auto | format (ice::isize value, FormatContext &ctx) const noexcept |
| Public Member Functions inherited from fmt::formatter< ice::usize > | |
| template<typename ParseContext> | |
| constexpr auto | parse (ParseContext &ctx) |
| template<typename FormatContext> | |
| constexpr auto | format (ice::usize value, FormatContext &ctx) const noexcept |
Additional Inherited Members | |
| Public Attributes inherited from fmt::formatter< ice::usize > | |
| char | presentation = 'b' |
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inlineconstexprnoexcept |