IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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fmt::formatter< ice::isize > Struct Reference

#include <ice/log_formatters.hxx>

Inheritance diagram for fmt::formatter< ice::isize >:
fmt::formatter< ice::usize >

Public Member Functions

template<typename FormatContext>
constexpr auto format (ice::isize value, FormatContext &ctx) const noexcept
Public Member Functions inherited from fmt::formatter< ice::usize >
template<typename ParseContext>
constexpr auto parse (ParseContext &ctx)
template<typename FormatContext>
constexpr auto format (ice::usize value, FormatContext &ctx) const noexcept

Additional Inherited Members

Public Attributes inherited from fmt::formatter< ice::usize >
char presentation = 'b'

Member Function Documentation

◆ format()

template<typename FormatContext>
auto fmt::formatter< ice::isize >::format ( ice::isize value,
FormatContext & ctx ) const
inlineconstexprnoexcept

The documentation for this struct was generated from the following file: