IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
Loading...
Searching...
No Matches
fmt::formatter< ice::usize > Struct Reference

#include <ice/log_formatters.hxx>

Inheritance diagram for fmt::formatter< ice::usize >:
fmt::formatter< ice::isize >

Public Member Functions

template<typename ParseContext>
constexpr auto parse (ParseContext &ctx)
template<typename FormatContext>
constexpr auto format (ice::usize value, FormatContext &ctx) const noexcept

Public Attributes

char presentation = 'b'

Member Function Documentation

◆ format()

template<typename FormatContext>
auto fmt::formatter< ice::usize >::format ( ice::usize value,
FormatContext & ctx ) const
inlineconstexprnoexcept

◆ parse()

template<typename ParseContext>
auto fmt::formatter< ice::usize >::parse ( ParseContext & ctx)
inlineconstexpr

Member Data Documentation

◆ presentation

char fmt::formatter< ice::usize >::presentation = 'b'

The documentation for this struct was generated from the following file: