IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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fmt::formatter< ice::ErrorCode > Struct Reference

#include <ice/log_formatters.hxx>

Public Member Functions

template<typename ParseContext>
constexpr auto parse (ParseContext &ctx)
template<typename FormatContext>
constexpr auto format (ice::ErrorCode value, FormatContext &ctx) const noexcept

Member Function Documentation

◆ format()

template<typename FormatContext>
auto fmt::formatter< ice::ErrorCode >::format ( ice::ErrorCode value,
FormatContext & ctx ) const
inlineconstexprnoexcept

◆ parse()

template<typename ParseContext>
auto fmt::formatter< ice::ErrorCode >::parse ( ParseContext & ctx)
inlineconstexpr

The documentation for this struct was generated from the following file: