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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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#include <ice/log_formatters.hxx>
Public Member Functions | |
| template<typename ParseContext> | |
| constexpr auto | parse (ParseContext &ctx) |
| template<typename FormatContext> | |
| constexpr auto | format (ice::TimeType auto value, FormatContext &ctx) const noexcept |
Static Public Member Functions | |
| static constexpr auto | presentation_type (ice::Ts t) noexcept |
| static constexpr auto | presentation_type (ice::Tms t) noexcept |
| static constexpr auto | presentation_type (ice::Tus t) noexcept |
| static constexpr auto | presentation_type (ice::Tns t) noexcept |
Public Attributes | |
| char | presentation = 'd' |
| ice::u8 | floatingp = 0 |
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inlineconstexprnoexcept |
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inlineconstexpr |
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inlinestaticconstexprnoexcept |
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inlinestaticconstexprnoexcept |
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inlinestaticconstexprnoexcept |
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inlinestaticconstexprnoexcept |
| ice::u8 fmt::formatter< T >::floatingp = 0 |
| char fmt::formatter< T >::presentation = 'd' |