IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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ice::concepts::ContainerType Concept Reference

#include <ice/container/container_concepts.hxx>

Concept definition

template<typename T>
concept ContainerType = requires(T t) {
typename std::remove_reference_t<T>::SizeType;
typename std::remove_reference_t<T>::ValueType;
typename std::remove_reference_t<T>::ConstContainerValueType;
}
Definition container_concepts.hxx:15