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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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Represents a signed size value on the given platform. More...
#include <ice/mem_size_types.hxx>
Public Types | |
| using | TypeTag = ice::StrongNumeric |
| using | base_type = std::conditional_t<ice::build::is_x64, ice::i64, ice::i32> |
Public Member Functions | |
| constexpr auto | to_usize () const noexcept |
Public Attributes | |
| base_type | value |
Represents a signed size value on the given platform.
| using ice::isize::base_type = std::conditional_t<ice::build::is_x64, ice::i64, ice::i32> |
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constexprnoexcept |
| base_type ice::isize::value |