IceShard
1
A personal game engine project, with development focused on 2D/2.5D games.
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Here is a list of all namespace functions with links to the namespace documentation for each function:
- c -
calc_meminfo() :
ice::detail::hashmap
calc_required_capacity() :
ice::detail::hashmap
calc_required_size() :
ice::varstring
capacity() :
ice::buffer
capacity_with_overhead() :
ice::detail::hashmap
cblock() :
ice::detail::murmur2_hash
cbrt() :
ice::math
cexpr_block_x32() :
ice::detail::murmur3_hash::detail
cexpr_block_x64() :
ice::detail::murmur3_hash::detail
cexpr_fmix32() :
ice::detail::murmur3_hash::detail
cexpr_fmix64() :
ice::detail::murmur3_hash::detail
cexpr_murmur2_x64_64() :
ice::detail::murmur2_hash
cexpr_murmur3_x64_128() :
ice::detail::murmur3_hash
,
ice::detail::murmur3_hash::detail
cexpr_murmur3_x86_128() :
ice::detail::murmur3_hash
,
ice::detail::murmur3_hash::detail
cexpr_murmur3_x86_32() :
ice::detail::murmur3_hash
,
ice::detail::murmur3_hash::detail
cexpr_rotl32() :
ice::detail::murmur3_hash::detail
cexpr_rotl64() :
ice::detail::murmur3_hash::detail
cfinalize() :
ice::detail::murmur2_hash
cfinalize_h() :
ice::detail::murmur2_hash
clamp() :
ice::math
clock_frequency() :
ice::clock
cmix() :
ice::detail::murmur2_hash
cmix_h() :
ice::detail::murmur2_hash
Color() :
ImGui::Compat
ColorPickerOkLCH() :
ImGui
compare() :
ice
compute_max_saturation() :
ice::detail
constexpr_sort_stdarray() :
ice
copy_items_to_new_location() :
ice::queue::detail
copy_memory_to_new_location() :
ice::queue::detail
cos() :
ice::math
count() :
ice
create() :
ice::varstring
create_clock() :
ice::clock
create_default_module_register() :
ice
create_devui_context() :
ice
create_directory() :
ice::native_file
create_log_tag() :
ice
create_params() :
ice
create_stopwatch() :
ice::stopwatch
create_thread() :
ice
create_thread_pool() :
ice
create_timeline() :
ice::timeline
create_timer() :
ice::timer
cross() :
ice::math
crotate() :
ice::detail::murmur2_hash
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