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IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
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Functions | |
| auto | allocate_exact (ice::Allocator &alloc, ice::ncount size, ice::usize &out_bytes) noexcept -> char * |
| auto | create (ice::Allocator &alloc, ice::String str) noexcept -> char * |
| auto | calc_required_size (ice::ncount size) noexcept -> ice::usize |
| auto | read_size (char const *data, ice::usize &out_bytes) noexcept -> ice::ncount |
| auto | read_size (char const *data) noexcept -> ice::ncount |
| template<typename CharType> | |
| auto | read_data (CharType *data) noexcept -> CharType * |
| auto | write_size (void *data, ice::ncount size) noexcept -> ice::ncount |
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