|
IceShard 1
A personal game engine project, with development focused on 2D/2.5D games.
|
Classes | |
| struct | HandleDescriptor |
| struct | HandleInternal |
| struct | HandleInternal< HType, true > |
| struct | Handle |
Concepts | |
| concept | ValidHandleDescriptor |
| concept | ManagedHandleDescriptor |
Enumerations | |
| enum class | HandleType : ice::u8 { File , DynLib } |
Copyright 2023 - 2025, Dandielo dandi.nosp@m.elo@.nosp@m.icesh.nosp@m.ard..nosp@m.net SPDX-License-Identifier: MIT
|
strong |